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    漢英圍棋術語

    放大字體  縮小字體 發布日期:2008-02-01
    核心提示:壞味bad aji 死子captured stones 味消destroying aji 味道potential 空角empty triangle; compare guzumi 壞棋empty corner 惡手bad move 打吃atari-a stone or stones will be taken in the next move. Often used as a warning, like check in chess. 厚味thick,thi


    壞味bad aji
    死子captured stones
    味消destroying aji
    味道potential
    空角empty triangle; compare guzumi
    壞棋empty corner
    惡手bad move
    打吃atari-a stone or stones will be taken in the next move. Often used as a warning, like "check" in chess.
    厚味thick,thickness
    顯示手數match with set number of moves
    盤面5目勝a win by 5 pts on the board i.e. without komi
    打吃后的吃子capturing after a series of ataris
    征hat, cap
    讀妙time where X no. of moves must be made in Y amount of time
    接不歸capturing the tail of a group
    長生eternal life i.e. super ko in Ing terms
    錦標賽championship match
    挑戰者challenger for a title
    中盤the middle game
    中國流Chinese fuseki
    中盤勝winning by resignation
    超大飛a grand knight's move; four horiz and one vert or vice versa
    騙著trick move.
    單官an intersection owned by neither opponent; a liberty
    段the ranking above kyu and below professional dan; generally 1 – 7 (or 9); 7 is high
    團子dumpling
    沖斷pushing and cutting
    封blockade
    布局the opening portion of a game
    圍棋go
    棋盤a go board
    棋合go bowls
    五子棋five-in-a-row; a game played on a go board, the first player to get five in a row wins.
    后手a passive move; a move which does not need to be answered
    后中先a gote move preparing a sente followup
    愚形bad shape
    逆先手a gote move that deprives the opponent of a sente move
    半目half a point
    半目勝負a game decided by half a point
    花六flowery six the dead shape; a rabbity six
    看花劫flowery ko; a one-sided ko
    扳a play diagonally from one’s stone and orthagonally from the opponent’s
    半眼half an eye i.e. needing another move
    夾pincer,clamp
    反夾counter pincer
    快棋fast/lightning go
    早活living quickly
    象眼playing to split at a diagonal one space jump
    象飛diagonal one space jump, same as zoi tobi [zoe tobi???] and chikiri tobi弱weak
    下手weak,weaker player
    退drawing back
    低low
    拆extension
    寬wide
    緊氣劫a real ko
    本因坊holder of the Honinbo title; traditional Japanese go families
    星star point; handicap point
    細棋lots of intricate situations scattered throughout the board
    活棋life
    一間one space i.e. jump
    一間夾one-space pincer
    一間拆one-space extension
    一間封角one-space corner closure
    一間跳one-space jump
    一局棋one game
    一級one kyu
    地territory
    實地the balance of territory
    和棋a tie
    實利actual profit
    序盤opening game
    定石a standardized set of plays resulting in both players having near equal positions; a set sequence.
    定先playing with black in all games
    上手skillful,stronger player
    墻wall
    蓋to cover. boshi
    勝winning
    勝負winning or losing
    壓pressing toward the edge
    假眼false eye
    烏龜不出頭crane's nest
    韓國棋院The Korea Baduk Association
    完敗complete defeat
    復盤post game analysis
    輕棋light
    廢子junk stones i.e. not worth defending
    肩沖shoulder
    單先手one sided sente
    接牢solid connection
    形(good) shape
    大夾compensation
    小飛a knight's move; placing a stone two horizontal and one vertical (or one vert, two horiz) from another stone
    形勢不明unclear position i.e. possibly even
    形勢判斷positional judgement
    淺消reduction
    棋院a go institution; a go club
    氣合fighting spirit
    嚴厲severe
    棋道way or spirit of go
    棋譜diagram or record of a game
    有利的一著forcing move
    勝著game deciding move
    斷cut
    扭十字crosscut
    出頭head extension: one further than the horse's hed/neck, or in English, Nessie's neck
    棋圣go saint: Honinbos Dosaku, Jowa, or Shusaku; the holder of the top title in Japan
    棋士professional go or shogi player
    小目the 3-4 point
    傷wound, defect
    貼目the 3-4 point compensation
    凝形overconcentrated or heavy
    尖黑子black stones
    急所urgent point
    劫[kou, variant of kyou]
    劫爭ko fight
    劫材ko threat
    曲bending
    曲四bent four in the corner
    輸losing, loss
    模仿棋mirror go, mirroring play
    萬年劫ten thousand (i.e. “innumerable”) ko
    眼eye
    有眼殺無眼a group with one eye beats a group with no eyes
    眼形eye shape, same as gankei
    賭棋gambling go, so much bet by point
    證書rank diploma
    見合two points of mutual equivalence: if a player plays in one, the opponent can play in the other
    目外3–5 point
    模樣a widespread net where a player hopes to make territory
    瞎劫invalid ko threat
    向小目komoku facing komokus [necessarily same color]
    妙手brilliant move
    雪崩avalanche (joseki)
    投降resign. see toryo
    點playing inside a group to prevent two eyes from forming
    二連星parallel 4-4 point opening
    二線the second line
    連板bane
    二眼two eyes
    猜先routine to decide who goes first
    刺peep
    大飛a large knight's move; three horiz and one vert or vice versa
    大雪崩large avalanche joseki
    大場a large fuseki point or extension
    大飛掛角large knight corner approach
    三連星three star points in a row
    三間高夾three-space high pincer
    三間夾three-space pincer
    雙活a stalemate in one section of the board: play by either player will result in loss of stones, so neither player moves in that area.
    僵棋stalemate; a local situation where if either player moves, the other will take, so no move is made
    先手the initiative; a move which needs to be answered
    死活life and death
    四劫four kos
    白子white stones
    初段first dan level
    手談a name for go: go allows conversing with the hands, not with the mouth終盤the closing stage
    終局the end
    高目the 5-4 point
    脫先ignoring a move and playing elsewhere
    手筋a tactical move; a critical move
    俗crude, inelegant
    俗筋bad style
    渡a linking move
    薄いthin, weak
    天元the center point
    次序sequence
    急所a difficult point in the middle game where strategies have to be read out

     

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